> For the complete documentation index, see [llms.txt](https://elementalwarss.gitbook.io/elemental-wars/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://elementalwarss.gitbook.io/elemental-wars/gameplay-1/gameplay/placement-of-units.md).

# Placement of units

In *Elemental Wars*, our team, inspired by games such as “Idle heroes” and “Hero Academy”, decided to use the “idle battle” system with some additional elements of a turn-based strategy to it. We managed to do so, and thus our game became more interesting, unpredictable and dependent on players' skill. Which mean that *Elemental Wars* is not only tied to a “Pay-to-win” system.

Before you start fighting, you will have to create your own team of magicians by placing them on a 4x4 field. The field mechanic was created because the "idle battle" system seemed rather boring and monotonous to us. With our system, the combat has become multifaceted.
